Will’s Game Zone

I’m Will Frasher. I make video game projects in Unity and Unreal, and board games.

Projects

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Unity

Let's Go Mouse!

A Unity tool for teaching and practicing basic mouse skills through simple visual activities.

Developed in collaboration with Literacy for Life, a nonprofit supporting adult literacty. Built with a focus on clear feedback, low-reading interactions, and simple repeatable activities.

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Unity / Prototype / Student Project

Solid Cog

A top-down stealth game inspired by Metal Gear. Features enemy patrols, vision cones, sound detection, and alert states.

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Unity / Student Project

Pac-Man Through The Ages

A brief exploration of gaming history through the lense of Pac-Man.

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Board game / Student Project

Labyrinth of the Damned

A cooperative board game where players explore a shifting labyrinth, reveal map tiles, and attempt to unlock the exit and escape beforethe Minotaur catches them.

Designed with class-based player archetypes, enemy encounters, tile placement rules, and a rule-driven Minotaur movement system.

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Unity / Arduino / Student Project

Flipping Out

A pancake cooking game, utilizing a custom built physical spatula controller that uses buttons, a potentiometer and motion input.

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Unreal Engine / Student Project

The Stage

A short interactive narrative built in Unreal Engine exploring choice in video games.

About

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I've been studying and designing board and video games for 2 years at The Ohio State University. I have experience in Unity and Unreal Engine. Get in touch with me at will@willsgame.zone