Hollow Signal
A quiet side-scroller about repairing radio towers in an abandoned mountain station. Built around readable silhouettes, sparse sound cues, and tactile traversal.
Cold ridgeline, amber instruments, slow traversal
Independent game portfolio
A simple archive for games in progress and finished prototypes: concise descriptions now, with room for screenshots, short clips, build links, and postmortems as the library grows.
Selected games
A quiet side-scroller about repairing radio towers in an abandoned mountain station. Built around readable silhouettes, sparse sound cues, and tactile traversal.
Cold ridgeline, amber instruments, slow traversal
A compact management game where every delivery changes the neighborhood map. The design focuses on short loops, route tradeoffs, and expressive little UI states.
Night routes, paper labels, low-pressure planning
A conversation-driven tactics prototype about keeping a group together during a blackout. Choices change positioning before each encounter starts.
Tabletop scale, candlelight, tense pauses
Design stance
The layout keeps the games in a measured editorial rhythm: title, one-line genre, short description, then a media slot. Nothing depends on final assets being ready.
The placeholder frames are intentionally useful, not decorative. They show where screenshots and videos belong without pretending finished media exists yet.
See alternate project index