Will’s Game Zone

I’m Will Frasher. I design board games, and video games in Unity and Unreal.

Projects

Let's Go Mouse title screen

Unity

Let's Go Mouse!

A Unity tool for teaching and practicing basic mouse skills through simple visual activities.

Developed in collaboration with Literacy for Life, a nonprofit supporting adult literacy. Built with a focus on clear feedback, low-reading interactions, and simple repeatable activities.

Flipping Out title screen

Controller Build

Unity / Arduino / Student Project

Flipping Out

A pancake cooking game made with a team of six, utilizing a custom built physical spatula controller that uses buttons, a potentiometer and motion input. I was the creative director and designed the controller.

Title screen

Unity / Prototype / Student Project

Solid Cog

A top-down stealth game inspired by Metal Gear. Features enemy patrols, vision cones, sound detection, and alert states.

Pac-Man Through The Ages classic maze screenshot

Unity / Student Project

Pac-Man Through The Ages

A brief exploration of gaming history through the lense of Pac-Man.

Palacemania featured gameplay screenshot

Unity / Prototype / Student Project

Palacemania

A short platformer focusing on gravity inversion and momentum. Made with art assets from Castlevania: Symphony of the Night.

Title screen

Board game / Student Project

Labyrinth of the Damned

A cooperative board game where players explore a shifting labyrinth, reveal map tiles, fight enemies, and attempt to unlock the exit and escape before the Minotaur catches them.

Designed with class-based player archetypes, enemy encounters, tile placement rules, and a rule-driven Minotaur movement system.

Title screen

Unreal Engine / Student Project

The Stage

A short interactive narrative game built in Unreal Engine exploring choice in video games.

About

Photo

I've been studying and designing games for 2 years at The Ohio State University. I have experience in Unity and Unreal Engine.